Showing posts with label Marvel War of Heroes Tips and Tricks. Show all posts
Showing posts with label Marvel War of Heroes Tips and Tricks. Show all posts

Thursday, February 14, 2013

Spider-Man vs. Venom Raid Event

Spider-Man vs. Venom Raid Event

Spider-Man vs Venom Marvel War of Heroes Guide

Well, it looks like Mobage said...you know those things we did in Rage of Bahamut that cause 40% of our player base to jump ship? Lets do those things in Marvel War of Heroes.

So, the new Spider-Man vs. Venom Raid Event had some very unfortunate twists that people weren't really able to plan for.

Twist 1: Raider Cards


So, in previous events the Raider Cards that players received from previous events generally had an 'okay' buff to Raid Bosses. This was a brilliant system that allowed players to participate even if they didn't have a fortune to spend. It was also a nice consolation prize for players who scored in the mid range of a previous event.

Apparently this was unacceptable, so Mobage decided to drop down the effectiveness GREATLY of non-purchased Raider Cards.

Sentinel is doing 350% instead of the 600% that previous SRs did. The Hercules that people were spending a bunch of PP to try to earn out of card packs is only doing 200%...which is just sad considering that Black Cat does 250%. Of course not as sad as Sifs 150%...there's sure a point in fusing and maxing that...

Spider Woman, Thing, Scarlet Spider, and Iron Fist all do the normalized raid damage. I have no idea why they would have made this changes to Raider cards other than a blatant cash grab.

So, all those people who were purchasing Sentinels for 10PP each...sorry, you got screwed.


Twist 2: The Raid Deployment Points


So, what's pointless? Oh yeah, attack power. You have that energy heavy feeder account with only 10 Attack and Defense points? Congratulations, you're the raid event winner here.

This system completely changes the way players need to approach the raid event in order to do well. The reason is, previously a player could just use a single raider card, attack over and over, and slowly whittle away big enemies. Not anymore. A player could also simply tag every enemy once for shards using a single card to gain PP. They can still do it, but instead of costing 4-5% of their Attack Power, it's costing them 1/6 of it for each swat.

A player is given 6 Raid Deployment Points that recharge at a rate of once every 20 minutes. This means that a player can get a full set of attacks in once every two hours, or recharge the points using their PP.

Now, here's the bright/dark side of this system. No matter how powerful your deck is...it cost the same 1 RDP to attack. So, if you only have 1 Raider Card, you get screwed, if you have 5 good raider cards, you are benefiting.

So, with the new system it would be most beneficial to try to stack five raid cards.

So, what to do now?


Well, ideally you're going to want to stack five of the highest level Raider Cards you can get. The sooner you can get them the better. The way this event is set up costs pretty much everybody significantly more to do well in.

For example. Previously if you had five Silver Surfers the deck would cost about 75 Attack per Shot. This mean that a player with 300 attack (Standard for anybody stacking that kind of firepower during a Raid Event) would get 6 attacks in. A player like me would have had 50 attack power leftover for another mini attack as well.

Currently, if I had five Iron Fist the deck I would be able to get those same 6 shots in, but now I wouldn't be able to get that extra attack from my attack power.

Now, for the really bad part. If you did well in the previous event by using one Silver Surfer (A lot of people did this) you can't anymore. You could normally attack close to 20x with a Single Silver Surfer before needing to use a PP. Now you can attack....6.

In essence. Single card attacks have had the shit nerfed out of them. Why? Because Mobage thinks that if you HAVE to buy five UR IF to do well that you WILL buy five UR IF to do well. Of course, players like me see this for what it is, a blatant pay to win set up. Last I checked, I played games to challenge/enjoy myself, not buy my way to the top.

I'm not saying I'm leaving Marvel...but I am definitely eyeballing some of the prettier games out there.




Saturday, February 9, 2013

SHIELD Combat Readiness Training



SHIELD Combat Readiness Training Marvel War of Heroes introduced a new 'mini event' to substitute for the previous 'assignment' mini events that normally prefaced the large Raid/Shield Events, and its pretty awesome.

Shield Combat Readiness Training allows players to engage in a mini combat free for all to gain shards that can be traded in for rally points, silver, cards for the upcoming event, and even Ability ISOs.

There are three different options for Trading in Shards; 5, 10, 100.

As you move up in number of shards, you gain access to better rewards. Of course the downside is that you still have a pretty substantial chance of getting Rally Points or Silver...neither of which are really sought after.

 

What's the Best Trade In?

I believe the 10 Shard Trade in is the best value, and here's why. Although 100 Shard trade in doubles the chance of getting Sif and Hercules as well as introduces the ability ISO-8, players still have almost the same chance of getting the rally points and silver as they did before.

So, lets say that you have a 2% Chance at Hercules on a 10 shard trade in. Now, you do that trade in 10 times. Since each time its calculated individually it isn't a 20% chance at getting him, but its something around 17% of getting him.

Now, lets say you have 2x the chances on the 100 shard trade in + the Ability ISO chance. So lets say Ability ISO is 2% and 4% Hercules. That's a 6% chance (although 1 of those chances is 2x Hercules) on 1 draw with 100 shards

The absence of Hercules in the 5 shard pack makes them pointless.

Now, if the chance is literally based on the reward selections (which I doubt, but hey, who knows?)

There is a 3/16 chance of getting Hercules or Ability ISO-8 out of the 100 Shard Exchange.
There is a 1/16 chance of getting Hercules out of the 10 Shard Exchange.
There is a 1/11 chance of getting Sif out of the 5 Shard Exchange. (No Hercules. There is a 1/16 chance of getting Sif out of 10 Shard Exchange and 2/16 chance of getting Sif out of 100 Shard Exchange)

This means that over 100 Shards you have 10 1/16 chances at Hercules using the 10 shard exchange, or 3/16 chances of Hercules or Ability ISO on the 100 Shard Exchange. Take your pick (the losing rewards are way better with the 100 Shard Packs unless you get 100k silver like me)

In the end, its your choice, but I prefer my odds with the 10 Shards.

Combat Grades

Interesting. But I fail to get the point of them. They don't give an increase to shards. In fact, as you increase your rank you will be pitted against people with higher rank as well meaning that winning will become more difficult.

If there was some final ranking reward or players were given more shards per attack when they increase in rank, I could see a purpose, but in the current inception I don't really see a point. Kind of nice to have a rank though.

Participate

In the end, this event gives you the ability to get free stuff for minimal effort. Whether you are a new player or a veteran, don't worry about losing, participate. The only way you could lose during this mini event is by not playing.

Sunday, February 3, 2013

SHIELD Training 3 Reward Values

Because of the popularity of my post about the reward values for the Fantastic Four Event I decided to create one for the rewards of the SHIELD Training 3. Although many people were dissatisfied by the fact that once again rewards for being a top level Alliance are horribly lagging behind individual rewards, they are still better than what other TCG offer.

One thing to note is that no cards have mentioned whether or not they would be useful in the next event. 

Ferrous Hero Iron Man

Marvel war of heroes guide Ferrous Hero Iron Man

Ferrous Hero Iron Man is a pretty solid SSR for people who are just starting into SSR on their decks, but substantially inferior to many other SSR. Because of his mammoth versatility his buff is substantially weaker than other cards. His final stats are predicted to be around 10700 attack and 10300 defense, making him a jack of all trades card. But, with the increasing popularity of Tactics cards in the game I wouldn't be surprised to see him going for 20PP.

Ability Boom ISO-8s

Marvel war of heroes guide Ability Boom ISO-8

Rewards for top level players in addition to the Iron Man card these are the true reward for participating in the event. Ability Booms have traditionally sold for a steady 30PP each. Recently I've seen them going for as low as 25PP each in my trade chats. I assume they will drop and remain at 25PP for sometime, especially now that many high level players have skill 10d most of their cards already.

Mutant Hunter Sentinel

Marvel War of Heroes Guide Mutant Hunter Sentinel

A solid SR offensive wing card Mutant Hunter Sentinal offers a nice boost to its own attack for a bruiser deck. There is always a possibility despite it not being mentioned that Sentinel can be used in the next raid event. I don't find it likely, but hold onto it until you know for sure. If it is usable in the next raid event, you will probably be able to sell it for 10-15PP each.

Fickle Fortune Black Cat

Marvel War of Heroes Guide Fickle Fortune Black Cat

Did we really need another Black Cat card? Oh well. Much like Sentinel, if it's usable in the next event it will have SOME value. If it's not usable in the next event it will be a nice addition to some lowbies deck since it is a degrade to all ability.

Friday, February 1, 2013

Assault Cards SHIELD Enforcement Training 3

Assault Cards SHIELD Enforcement Training 3

In Marvel War of Heroes Assault Cards are the primary source of wall damage. Anybody who has attacked a wall notices that it takes a significant reduction in damage. Versus other card games where the assault card used is based on realm, Marvel War of Heroes actually has different rankings of Assault Cards based on Rarities. On top of this, the Assault cards change for each training. For this Training the assault cards are as follows:

Enemy Inside Incredible Hulk - 1000% Bonus Damage Base, 2500% Bonus Damage Fused.


Marvel War of Heroes Guide Enemy Inside Hulk


Son of Chaos Wiccan - 500% Bonus Damage Base, 1200% Bonus Damage Fused.


Marvel War of Heroes Guide Son of Chaos Wiccan

Black Leopard Black Panther - 300% Bonus Damage Base, 1000% Bonus Damage Fused.


Marvel War of Heroes Guide Black Leopard Black Panther

Black Widow - 250% Bonus Damage Base, 700% Bonus Damage Fused.


Marvel War of Heroes Guide Red in the Ledger Black Widow

Starjammer Ms. Marvel - 200% Bonus Damage Base, 600% Bonus Damage Fused.


Marvel War of Heroes Guide Starjammer Ms. Marvel

Monday, January 28, 2013

Fantastic Four Reward Values

Well, it being the last day I figured I would give my input on the value of the upcoming rewards for the Fantastic Four event. Marvel War of Heroes events appear to always offer rewards that are nice compared to other TCG, and in this case they are some of the nicest.

Marvel War of Heroes The Master Dr. Doom:


Marvel War of Heroes Guide Doctor Doom 

Dr. Doom is the top reward and currently I would estimate that he will be going for close to 400PP each based on what I've seen people offer thus far. At those prices...sell him. He is a great card no doubt, the best for some time probably, but the deck price to make him effective is too high.

To put it into perspective. You will need five Tactic Villains cards to get the most out of him (Tactics boosts + Wild Villains skill), which means you will wither need five of him, or three Dr. Doom and two Magneto wings. Doom and Magneto are the two most expensive cards in the game making the deck cost about 2800ish PP.

For that amount of PP, you could have Five Legend Spideys with close to 1500PP to spare and there is NO defense deck that can beat Five Legend Spideys. This makes it absolutely pointless to pick up a Doom deck over Spidey. 

Marvel War of Heroes Oathbound Silver Surfer:

Marvel War of Heroes Guide Silver Surfer

Silver Surfer is the 'runner up' of rewards. Of course the amount of them will be abundant since 3400 will be given out for 301-2000, and another 3000 will be given out for 2000-5000. On top of this, another 100 will be given out to all members of each top 100 orders, so about another 3000-3500. This makes for close to 10,000 Surfers being on the market, or 5,000 UR+ Oathbounds once they are all combined.

Now, the cards skill is awesome and it fits nicely in bruiser decks which have recently become popular as a result of the inexpensive cards. Because of this I would estimate that it sells for 20-25 just because of the sheer number of them. Anybody paying over 30 for them should just wait a week or two, because high level players will be looking to sell and there are close to 10,000 of them.

Marvel War of Heroes Black Leopard Black Panther:

 Marvel War of Heroes Guide Black Panther

So, Black Panther will be the interesting card. I recommend that players max him and combine him to his final form if they can in preparation of the next event. Black Panther's value will be completely determined by what the upcoming event is. If the next event is a raider event again, you can expect Black Panther's to sell for 10-15PP each. If it's a SHIELD training siege card, don't expect to get much more than 5-6PP out of it.

Marvel War of Heroes Red in the Ledger Black Widow:

Marvel War of Heroes Guide Red in the Ledger Black Widow

Red in the Ledger Black Widow won't be worth much at all. She will be so common that the idea of getting much more than 1-2PP each out of her would surprise me. Even as an event card most players will be pushing to acquire Panthers leaving Widow in the dust.


Saturday, December 8, 2012

Marvel War of Heroes Tips and Tricks

Ok, so there are lots of new players out there and even with the two week waits on trading there are a lot of mistakes people make. These Marvel War of Heroes Tips and Tricks are the quick ten things of what to do and not to do. These are in no particular order.

1) Do not use your ISO-8! It can be used to trade with high level players since leveling cards is absurdly expensive at high levels. With enough you can actually purchase SR cards that can be traded for PP. (A friend of mine for a while was trading 6 ISO-8 for an SR, realistically though expect to get an SR for 9-15 ISO-8)

2) Write down every high level account you find with low defense points. Later on you will want to attack them to gain Mastery. Only accounts with cards equaling 1000 defense will award mastery.

3) Silver can be protected by offering it in a trade to somebody and having them cancel the trade. If you don't claim the silver players attacking you won't be able to get any of it.

4) The rough values of cards are Rares are worth less than a PP, SR are worth 4-8ish PP, SSR are worth 25-50ish PP, UR are worth 75-150ish PP. Be aware of these prices when trading.

5) Do not waste Personal Power/Energy Packs if there is not an event going. You may think it's not a big deal but there will be a situation where you wish you had just one or two more during and event.

6) Purge your inactive friends. Trading can only be accomplished through team and alliance members. If you don't purge inactives you are limiting your trade pool grossly and with two week waits, getting new ones is awful.

7) Join an active allaince. Inactive alliances are the bane of games like this. If your alliance is inactive it costs you trades and ranking. It also ensures the PP you use during events isn't going to get you anywhere.

8) Complete all your special assignments. They offer bonus items and cards that are necessary for events. If you don't complete them you will regret it.

9) Max the mastery on cards you are going to use before you merge them. You greatly reduce the trading value of cards if they are not perfect. If the card is SR or higher, always fuse properly.

10) Don't remove more than one team member a day or you will permanently lose points. You can reallocate points on your account by removing team members or if they remove you, but do not personally remove more than one a day.

These were 10 Marvel War of Heroes Tips and Tricks.