Showing posts with label Shield Enforcement Training Points. Show all posts
Showing posts with label Shield Enforcement Training Points. Show all posts

Sunday, December 2, 2012

Shield Enforcement Training Maximizing Points

In Marvel War of Heroes most people want to be able to maximize their points during shield enforcement training for both their Alliance, and themselves. Most of the time maxing your own points will naturally max your alliance points, but there are situations where that's not true.

Maxing Personal Points:
This is pretty easy to do. No matter what you are limited by the number of HP you have but there are a couple of things you can do.

First is wait until a match occurs that has a low defense player, somebody with 10 defense points is ideal. During that match use all of your attacks and power packs to farm this player. Players with only 10 defense pay the maximum amount of points. The reason for this is that the points given are determined partially by level, order rank (leaders), and finally by % of defense left. So if a player has 100 defense and is down to 10 defense, he only pays a little bit until he uses a power pack. If a player has 10 defense and is locked at 10 defense, he pays 100% all the time since he always has 100% of the defense. This is a protection that Mobage puts in to prevent players from not putting any points in defense so they only pay a little.

(Tip: Write down the name of any member an opposing order with 10 defense that is higher level than you. You can farm them later for Mastery)

The next way to maximize personal points is to never let your attack power cap. Every minute spent with capped attack power is a minute of regen lost. If you have less than necessary to attack fully and you know your Alliance isn't going to start another war for sometime, you can either save until then and risk being capped, or attack the wall/core for additional points.

(Tip: Do not start wars because you want to be able to attack. Not only is this disrespectful to your alliance, you'll probably get kicked for doing it.)

Maxing Alliance Points:
There are a couple different philosophies to doing this. One philosophy is a war should always be going. The reason for this is you never actually LOSE points. If you go two hours without a war, that is two hours where people may have attacked and accumulated an extra 200-500pts for your Alliance. This method comes with some downsides though.

The downside of this method is that it risks your walls being down for a real match that your entire team is on for. It also risks your defense leader being low on defense points for the match that your entire team is on for. If you lose these big battles worth 10000 points you only earn 8000. That is a lot of power packs for key players to be out. Not only that but winning gets a bonus of 1500. As you can see, if constant battles result in walls being down or defense leaders not being ready, you risk 3500 points in exchange for the 200-500 points you may have earned from those other wars.

My personal preference of Maxing Alliance Points is simple. You begin by taking the defense leader down, then the walls. If every member attacks the wall, generally they are down. Afterward players farm the other team for double points. Now, the key here is that you don't need to accumulate 10000 points against a team putting up 1000. The Power Packs you use here may be needed during a different match for a victory. Each victory gives an additional 1500 points, that's about 7.5 attacks. Ten wars, that's an additional 75 attacks. 

Try to keep your points low and win as many matches as possible while doing it. This allows players to gain a LOT of bonus points from victories and retain Power Packs for the last day. Alliance match ups are chosen based on people around your rank. That means if your rank stays low/mid and you are really a high ranked Alliance, you will win far more matches, giving far more 1500 point bonuses. It also reduces the risk of you losing 20% of the points earned in a match. The last day you blow up with all your remaining Power Packs. You should be able to accumulate huge amounts of points against the mid ranked alliances, and have a huge amount of Power Packs to use against high ranked orders that are probably running low on Power Packs.

To run an example of this. Lets say an Alliance plays 10 matches a day for four days and has 1000PP between all members, each PP will be worth 200pts for this scenario.

The first order uses up 75% of their PP the first three days to achieve a high rank. They have won 20/30 matches. This means they have achieved 30,000 bonus points. It also means they have lost 20% of their points 10 times. Finally, it means they have 25% of their Power Packs left for the last day.

50% of PP wins + 25% of PP losses  +  Bonus Points = Total points going into last day
  (500PPx200)   +    (250PPx160)   +   30000   =     170k points.

The second alliance in the same scenario uses 50% of their PP the first three days to barely win each of their matches. They have won 30/30 matches but have far fewer points because they used far less PP. They won 30/30 matches.

100% of PP wins + Bonus Points = Total points going into last day
(500PPx200) + 45000 bonus points = 145000. Notice using 250 HP less they are only 25k behind in points.

Going into the last day, team two has 500HP left to burn, increasing chances of winning heavily. On top of this they get to start the day by attacking mid level alliances (probably one or two matches while they rack up mammoth points).

Hopefully this is easy to understand and makes for some interesting reading to think about. This is a philosophy that is regularly used in Rage of Bahamut by Orders.