Players during the X-Men event can expect to gain points in one of three ways: Damage Bonus, Star Bonus, and Killing Blow.
Damage Bonus
Damage bonus pays out at roughly 1% of the damage you do. For every hundred thousand damage, you gain one thousand points. The points are slightly over one percent, but it's close to there.
Star Bonus
Star bonus pays out a large bonus as long as you did the most damage on the boss. I'm not sure if there's a specific percentage but for me it has been paying out quite a bit. This is an important bonus to hit if you want to maximize points. The star bonus is roughly 10% of the damage bonus.
Killing Blow
Killing blow bonus is paid out for dealing the final strike to a boss. This bonus appears to be set and increases based on the strength of the boss. It's about 50% of the star bonus.
Quick, inaccurate math
Because of the way the event distributes points it makes quite a bit of sense to never ask for help unless you absolutely need it. Lets say you have 100 attack power and lets say for arguments sake you can do five attacks totaling 500,500 damage with that 100 attack power.
Scenario 1:
500,000 HP Boss comes up. You use all 100 attack power to destroy the boss. Likely point reward goes something like 5000+ shards, 500+ star bonus, 250+ Finishing blow bonus.
Scenario 2:
Four 500,000 HP Bosses come up. You attack each boss once, and one boss twice. Your team members finish the bosses off. Likely points go something like 5000+ shards, no bonuses. You would actually be better off with only one boss in scenario one.
The two scenarios are rough examples so please don't jump out and say 'zomg Star bonus would be 2000 for that boss!' or something like that. It's just to illustrate the point that taking down one boss by yourself earns more points than taking down three bosses with your allies. It's a flaw in the system.
ISO-8 Shards
To equalize that flaw, the players will earn more ISO-8 Shards if they take down all three bosses, it is arguable that this would increase your chances of 1/2 Power Packs and therefor would yield higher points overall. This is absolutely true. Since ISO-8 Shards are payed out for defeating bosses it makes sense to eliminate as many as you can.
A certain amount of theory could be done based on the idea that killing more bosses and gaining more shards will result in more power packs meaning there will be more overall points for the player. Unfortunately I don't think it would hold true. The amount of shards given out appears to be so small unless the boss is defeated very quickly that any bonus received wouldn't be worth it. When I attacked bosses that had over one million life for one attack (Roughly 130,000 damage using two cards), I only received two green shards. The destruction bonus pays decent amount of red shards, but the weakness of the other bonuses make it a bit pointless.
The best way to optimize
Because of the small amount of shards players get for attacking a boss once and the nature in which points work. I theorize that there is way to receive maximum payout in this event. The way to do this is to invite players to attack your current boss only after you have achieved over 50% damage. It also means that you should only contribute to a boss battle if you are either going to achieve over 50% damage or the finishing blow. You will then down more bosses, giving you more shards, and hit the maximum number of bonuses. Although you no longer get charged the +5 Attack power when you attack another persons boss, missing out on the 50% bonus kind of sucks.
Raider Cards:
Cosmic Energy Havoc: 200% base, 300% fused bonus. He is one of the
unfortunate cards that loses effectiveness when fused. It is still
recommended to fuse him since you will save attack power.
Precise shot Hawkeye: 200% base, 300% fused bonus. He is one of the unfortunate cards that loses effectiveness when
fused. It is still recommended to fuse him since you will save attack
power.
Wind-Rider Storm: 300% base, 700% fused bonus. Good buff overall when fused that is 200% more powerful than one base Psylocke
Lady Liberty She Hulk: 400% base, 600% fused bonus. The final of the
unfortunate cards that loses effectiveness when fused. It is still
recommended to fuse her since it wills ave on attack power.
Psychic Katana Psylocke: 500% base, 1200% fused. Great buff overall when fused it is 200% more powerful than one base cyclops.
Mind of Matter Xavier: 800% base, 1800% fused. Only being 200% shy of
Cyclops makes this probably the most reasonable raid card for this
event.
Genuine Leader Cyclops: 1000% base, 2000% fused. The best raider card for this event.
For a solid starting card into the event She-Hulk gives a pretty strong
buff until you can gain two storms. After that I recommend running Storm
and two she hulks in your attacks. There is no reason to use a full
deck of cards in this event unless they are all at a high percentage
boost.
Ideally based on price of cards and bonus offered, I would recommend
ignoring cyclops. His price will be too high to be worth picking up.
Instead focus on grabbing Xavier's and Psyclockes since their buffs are
substantial.
Deck Set up:
The recommended decks are rarely the best for this event. Instead I recommend trying to max buffs since they only effect themselves. For example, if you use She-Hulk, she will buff herself 600% but the rest of the cards are ignored.
The deck power consumption in this event is calculated based on half your decks power +5. Because of this, if you attack using two Lady Liberty She-Hulk twice, it only costs 5 points more than if you had a deck of four she hulks. Ideally, you want a deck of five built raider cards, but early one when you only have two or three, it makes more sense to take your highest percentage cards and attack multiple times using them rather than one powerful deck that is missing raider cards.
Lets say I have a deck with 3 Final Form Storm Raider cards (700% boost) and two non raider wings. For this example lets say all cards cost 20 attack power each. What's better, attacking once for 55 attack power with 2100% worth of boost, or attacking twice for 70 attack power (3 storm twice) for 4200% worth of boost, but no normal wing damage. I consider this a no brainer.
So, try to use only boosted cards and its okay to use fewer boosted cards if you can't fill a deck.
An ongoing guide for the game Marvel War of Heroes. The guide is updated regularly and contains Marvel War of Heroes tips, Marvel War of Heroes Strategy Guides, Marvel War of Heroes Game walkthroughs and cheats.
Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts
Friday, December 14, 2012
Wednesday, December 5, 2012
X-Men
The newest event in Marvel War of Heroes will be X-Men and I must say I'm thrilled. The event is based on the same format of the previous Avengers event and the strategies and goals here should be the same.
The players will be expected to complete missions and during them there is a chance a boss can appear. Up to five bosses can appear at any given time. When a boss appears players have the opportunity to fight the boss. The more bosses a player defeats, the more likely powerful bosses are to appear. Upon defeating bosses players earn ISO-8 Shards that are used to purchase card packs.
Overall, this event is pretty straight forward and requires using a combination of Energy and Power Packs. Players need to progress through missions in order to summon bosses and players need to be able to attack those bosses. So for the X-Men event, both types of packs are useful.
Now, I'm sure you're wondering how to get a higher ranking during this event. Well, fortunately I learned some tricks during the last even that helps in the ranking.
About Points:
There are several different things you gain points for in a battle. The first is you gain some points for being the person that discovered the boss. This bonus is normally small but is meant to reward players for summoning bosses in missions. The second bonus players receive is the finisher bonus. This bonus goes to the person who deals the killing blow on the boss. The final and most lucrative way to gain points is the MVP bonus. MVP is given to the player who contributes the most points on a boss. These are the achievements when you beat a boss that reward points.
About ISO-8 Shards:
These are rewarded for other things during a boss fight. The first way to gain shards is the damage bonus. This determines a certain amount of shards to be given to you solely on how much damage you did to the boss. The more damage, the more shards. The second way to gain shards is the body part bonus. A boss has two health bars, one for main health, another for body part. Damage will be applied to both parts of the boss and you will receive purple ISO-8 Shard for damaging a bosses body part.
How to use this knowledge to your advantage?
Well, that's the easy part. First things first, try to push through missions when either no bosses are up or a couple bosses are up. This way you have the highest odds of gaining the initiation bonus. Your order/team will normally be happy to help because if they're out of Energy, they're waiting for a boss. Next, if you want to maximize points ideally you'll push to do 51% of the damage to the boss before inviting teammates. MVP bonus is the biggest bonus and 51% ensures its yours. You'll also get a lot of shards for damaging the boss and the body part. Finally, you can resort to sniping bosses but it can be pretty difficult. This involves attempting to get the last hit on every boss that's up and personally I don't like this method. The people you're sniping from are your order members and team members. It's kind of a dick move.
Finally, if you are a newer player or a veteran with a weaker deck, attack every boss once with a low power card. This ensures you'll get some of the shards that increase your chance of pulling cards that can improve your deck. It's very easy during the course of events like this to get your deck completely stocked with Rares and possible to get lucky with some SR.
**SIDENOTE** The system is flawed in the way points are distributed because a player could feasibly contribute and get nothing from the contribution. The most recent event in Rage of Bahamut was based on the Avengers event with some alterations. If Mobage takes those changes and applies them to the flaws in the Avengers event the game will heavily favor attacking every boss once.
Event Cards:
Even the lowest event cards can offer huge boosts during this event. I highly recommend getting them if you are able. The lowest ranked one will offer a 300% boost. It looks like for the event the cards will be Psylock, Storm, and Havoc which I find disappointing. Magneto has enough true nemesis that they didn't have to reach into nowhere and pull out Psylock and Havoc. But these cards are awesome for the event and picked up immediately.
The players will be expected to complete missions and during them there is a chance a boss can appear. Up to five bosses can appear at any given time. When a boss appears players have the opportunity to fight the boss. The more bosses a player defeats, the more likely powerful bosses are to appear. Upon defeating bosses players earn ISO-8 Shards that are used to purchase card packs.
Overall, this event is pretty straight forward and requires using a combination of Energy and Power Packs. Players need to progress through missions in order to summon bosses and players need to be able to attack those bosses. So for the X-Men event, both types of packs are useful.
Now, I'm sure you're wondering how to get a higher ranking during this event. Well, fortunately I learned some tricks during the last even that helps in the ranking.
About Points:
There are several different things you gain points for in a battle. The first is you gain some points for being the person that discovered the boss. This bonus is normally small but is meant to reward players for summoning bosses in missions. The second bonus players receive is the finisher bonus. This bonus goes to the person who deals the killing blow on the boss. The final and most lucrative way to gain points is the MVP bonus. MVP is given to the player who contributes the most points on a boss. These are the achievements when you beat a boss that reward points.
About ISO-8 Shards:
These are rewarded for other things during a boss fight. The first way to gain shards is the damage bonus. This determines a certain amount of shards to be given to you solely on how much damage you did to the boss. The more damage, the more shards. The second way to gain shards is the body part bonus. A boss has two health bars, one for main health, another for body part. Damage will be applied to both parts of the boss and you will receive purple ISO-8 Shard for damaging a bosses body part.
How to use this knowledge to your advantage?
Well, that's the easy part. First things first, try to push through missions when either no bosses are up or a couple bosses are up. This way you have the highest odds of gaining the initiation bonus. Your order/team will normally be happy to help because if they're out of Energy, they're waiting for a boss. Next, if you want to maximize points ideally you'll push to do 51% of the damage to the boss before inviting teammates. MVP bonus is the biggest bonus and 51% ensures its yours. You'll also get a lot of shards for damaging the boss and the body part. Finally, you can resort to sniping bosses but it can be pretty difficult. This involves attempting to get the last hit on every boss that's up and personally I don't like this method. The people you're sniping from are your order members and team members. It's kind of a dick move.
Finally, if you are a newer player or a veteran with a weaker deck, attack every boss once with a low power card. This ensures you'll get some of the shards that increase your chance of pulling cards that can improve your deck. It's very easy during the course of events like this to get your deck completely stocked with Rares and possible to get lucky with some SR.
**SIDENOTE** The system is flawed in the way points are distributed because a player could feasibly contribute and get nothing from the contribution. The most recent event in Rage of Bahamut was based on the Avengers event with some alterations. If Mobage takes those changes and applies them to the flaws in the Avengers event the game will heavily favor attacking every boss once.
Event Cards:
Even the lowest event cards can offer huge boosts during this event. I highly recommend getting them if you are able. The lowest ranked one will offer a 300% boost. It looks like for the event the cards will be Psylock, Storm, and Havoc which I find disappointing. Magneto has enough true nemesis that they didn't have to reach into nowhere and pull out Psylock and Havoc. But these cards are awesome for the event and picked up immediately.
Subscribe to:
Posts (Atom)