Showing posts with label Lets Talk Shield Training. Show all posts
Showing posts with label Lets Talk Shield Training. Show all posts

Saturday, March 30, 2013

Lets Talk Shield Training

So, by now people should know enough about Shield Training to make some valid strategies and how to do well. If you don't, check back at some of my previous posts regarding it.

Instead, I'd rather address things people do that are just bad decisions. So, here is my list of things I see people doing because somewhere they think it gives them an advantage.

1) Not Building Walls

I understand that people think of these as 'free points' but the amount of points per attack power players get from destroying a wall is much lower than the points per attack power a player can get from attacking a player.

2) Single Card Defense

I don't get this one. Apparently people haven't realized yet that they are penalized for using single cards on defense? If you don't believe me...attack somebody with a single card assigned. You can attack them over and over again while receiving full or near full points. Don't do it.

3) Lockout Strategy

It doesn't work. People who use this strategy are simply saying..."I plan on losing, but I plan to take all the fun out of the game while doing it." An active team can still accumulate far more points. Now, can you do it? Yes, but you're a dick ruining the game for others and your odds of winning aren't actually increased.

4) Minimum Attack/Defense Requirements

This is something that's been around since Rage. Realistically, it's not a good determiner of how people will do. Instead you want to ask them how much PP they are willing to spend. People will aim for players they can beat naturally. But some players with high stats will merely do the minimum and do nothing after that. It's important to find members who are willing to throw down, not just members stats.

Those are my big four. But for those who don't know, the keys to winning are:

1) Active Players
2) Coordinated Battles
3) Solid PP stockpiles
4) Strong enough decks to break defenses
5) Good Attack/Defense Leaders