For those who aren't aware, I hope that's very few anymore, SHIELD Enforcement Training is an event where players and their alliances compete to reach the top rankings. Players declare a training, afterwards the system matches them against another alliance, and then they destroy the defense leader and wall before going to town on the alliance.
Obviously the outcomes of these wars are heavily influenced by the amount of PP a team is willing to spend, but having powerful members always helps.
For this SHIELD Enforcement Training a ranking system was added called the Instructor System. As you raise your valor in battle you improve in rank and eventually get upgraded to another instructor. As you do this you gain rewards for each increase which consists of shards, rally points, silver, training power packs, etc. While do high level players this change may seem like 'who cares?' to low level players it gives them some additional incentive to battle, especially for the poor souls trapped in temporary alliances.
Haha. So, it's no real secret that top level alliances in the previous SHIELD Training had been using an exploit that caused them to earn about 300-500 extra Valor per PP. I'm not going to name the specific alliance but I know from a friend that one specific top level abused it profusely. This went mostly unnoticed but I guess during the downtime between trainings Mobage learned about it (Not from me).
Anyway, the bug was that when a player hit the attack key rapidly they would perform about five full attacks on the same target even if they only had the attack power for one. I learned about this bug in the last HW from a friend and didn't even tell my alliance about it for fear that some of them might use it, figuring that it would eventually end in bans.
It's nice to see Mobage finally grew a pair of testicles and did something about the cheaters though.
Two Cheap Strategies Everybody Needs to Know About:
1) Alt Attacks - Using alternate accounts to spam attack a specific defense leader and lower their defense points. This tactic is common amongst low level alliances but falls off the higher you get, mainly because a 30% morale boost with a decent attack deck is all you really need to break a defense leader.
It can be very frustrating for low level players who have a baller defense leader to lose to this strategy. The key is...your defense leader needs to be using PP to replenish.
2) Lockout Strategy - I find this to be the most boring and awful strategy in the game. This strategy is accomplished by one player being the only one who's attacking. This way as your Alliance attacks all of this team members are worth low amounts of Valor while he farms your team for proper amounts of valor.
This strategy is effective at high levels because players don't want to spend PP to only get 120-160 Valor Points. Even if you end up winning the war, you feel like you lost.
This strategy is something that Mobage really needs to look at correcting because it is the epitome of Anti-Fun. Most notably, for the Alliance using it - only one player is really playing while the others sit back and do nothing. For the Alliance that it is getting used on - They just stop participating in that battle because even though they CAN win, they want to get a premium on their PP.
The only person having fun out of 60 players is the single person participating. Although some people will say 'I don't mind not having to participate as long as I get my rewards' that isn't playing. That's having somebody play the game for you and it's sad.
Anyway, those are my thoughts for this SHIELD Enforcement Training. Good luck and have fun!