First things first. I'd like to address the Raider Card Changes. I get that people are getting continually frustrated at the diminished value of Raid Reward Raider Cards. The fact that an SR Raid Reward has not only less boost than its purchased equivalent, but less boost than its Rare equivalent is pretty annoying.
And I have to say, I am very disappointed in the change. For high level players this change makes very little difference, but for low level players this change makes rising in rank even more difficulty.
Couple this with the changes to Personal Power Packs being given out, I struggle to think of how low level players can improve their decks without spending money. I feel these change will cause the game to lose players faster as they hit a wall in improving their deck.
Now, on the upside. The value of PP had been diminishing, actually down to about seventy five cents per PP. This was partially due to how easy it was to get Personal PP during the Raid Event. So, the one thing we can look forward to is PP increasing in value back up to its dollar hopefully (but generally when things drop they don't go back up). This of course...will make it even harder for new players to get ahead.
Overall, these changes are bad. And a game that had a possible shelf life of 2 years probably has a shelf life of one as a result of them. This is due to the fact that these changes increase the chances of losing new players, and veteran players will leave naturally. I find it hard to believe that given these changes that Marvel won't be losing players at a higher rate than which they gain them.
That's enough of a rant there about the changes.
Captain America vs Red SkullSo, for this event obviously there are certain tricks. Trick number one is ideally you don't want to use any of your RDS bars until enraged bosses come along. This way the damage done is significantly more. On top of this, try to stack as many raid cards as you can for the bonus damage.
Trick number two involves retrieving prizes from raid bosses. Ideally, you want to let the inbox for your prizes get to the full 30 max before accepting them. The idea behind this is you will summon weaker bosses making them easier to finish and get RDS bars. If you gradually prizes as you beat the bosses, you will gradually get tougher bosses. This will mean that you may have 15 battles that take 2 RDS each instead of 30 that take 1 RDS each.
Trick number three involves teamwork. Ideally you'll want to target shared bosses regularly. If your Alliance set aside a two hour period during enraged bosses where you all farm enraged bosses, hit them once, then share them, you can look forward to a bonus as well. This boost to damage is welcome because it promotes active participation.
Trick number five involves renting/borrowing cards. Players all have a limited amount of time they can play and need to sleep. A strong alliance with good bonds will often be able to pass around cards for people to use even if they didn't purchase them.
Finally trick number six is to know your damage. I try to always hit the highest level boss available with a 1 RDS, a 3 RDS and a 6 RDS attack. I normally write these down so I know how much to use on certain bosses. Then when enraged come along you just triple it.
Anyway, Good luck on the event.