A lot of people in Marvel War of Heroes (WoH) wonder how to create powerful decks. They commonly just max whatever the rarest cards they have assuming that this will yield the best result. Sometimes players get lucky when creating a powerful deck, sometimes they struggle only to create a deck that's weak for their level. Hopefully this guide to deck creation will help new players assemble their decks.
Choosing an alignment:
Currently in Marvel War of Heroes speed is the most popular alignment but that doesn't mean it's the best. Depending on the deck you're creating the alignment you may want to choose will switch up.
It's important to pay attention to buffs/debuffs in cards. I will note that buffs are more powerful than debuffs. The short form of this is: Specific alignment buffs/debuffs have higher percentage than (ALL) buffs/debuffs because they are more targeted. Since you can control the cards in your deck, but not the cards in your opponents deck, it makes sense for your buff cards to be alignment specific and your debuff cards to be (ALL). This means that debuffs will almost always have skills that are several percent less powerful. And ideal deck will buff a specific alignment, a step down would debuff (all), the next lowest will be self buffs, the lowest cards will be random debuffs to specific alignments.
A deck consists of five cards. The first, second, and third cards are your core. The last two cards are called wing cards. The skill on wing cards is considered less important than the core cards because they are less likely to go off. So, ideally your deck will have three cards with powerful abilities, and two cards with powerful stats.
Common to Uncommon:
The first step to creating a powerful deck in Marvel War of Heroes will be moving from common cards into uncommon cards. This is easily accomplished by farming early levels that only cost three energy per card. Once you gather ten of a certain uncommon card, Fuse them all into their rare cards. Maxing them before hand is not necessary because they are such low rarity you will be replacing them.
Uncommon to Rare:
Hopefully you get lucky in card packs and are able to gather some rares. This is where things start to get trick in Marvel War of Heroes deck creations. At this point before you start leveling your cards its important to look at what you have and decide which direction you should go. Try to ensure that at least two of your cards have great buffs/debuffs and your others have high stats. In order to get pairs of cards you will need to trade within your alliance and team. If you have specific cards you can post in your daily rallies what you're looking for and what you're looking to trade. The key is to try to gather pairs so you can fuse them into SR.
Rare to SR:
This is the most difficult jump in the game. The reason for this is that the rough value of a Rare card is 1 Power pack or less (generally less). The value of the least expensive SR cards are about 5 Power Packs. That isn't the only issue though, players don't need rares if they have a lot of SR, so they won't trade SR for R, you actually need to get the power packs. You can sometimes find low level players on forums that may pay a couple power packs for a final properly formed rare. The key thing will be you need to liquidate the cards for PP in order to gain the PP to buy SR.
SR to SSR:
It takes about four to six SR to equal a single SSR, sometimes more. That makes this the second hardest jump in the game. The easiest way to do this is to find players looking to trade down from their SSR. If you are willing to trade some of your final form SR cards, you can normally slowly gather these through trading cards.
SSR to UR:
Much easier than the other two. UR cards normally have a rough value of two SSR. Because of this, normally a fully formed properly created SSR can be traded for a base Ultra Rare.
1) Black Widows are very cheap and effective. By using six Black Widow, immediately combining them into two ++ versions of the card, you can max them and create the +++ version for minimal cost and it will only be 150pts less than eight cards maxed sixteen times.
2) Stack cards of the same type. This way the buffs effect them all and are easy to control. Mixing alignment weakens your deck.
3) In order to get to SR, liquidate rares to low level players for Power Packs, then use the powerpacks to buy cards. Players with SR don't trade for Rares virtually ever.
4) Boosting cards is very expensive. Because of this players are normally willing to pay a little extra not to have to do it themselves. Keep that in mind for trading.
The exact process I would take:
Get 10 uncommon wolverine from the Operation 2 Mission 3. I would fuse these all together immediately for my attack deck. I would then go through missions until Operation 6 Mission 3 where I would farm for 10 Captain Americas which I would fuse together immediately.
After fusing those cards they would be rare and I would level your five Rare Wolverine and Five Rare Captain Americas each to roughly level 20. There is no point in maxing them.
At this point in Marvel War of Heroes I would try to gather Black Widows. Generally people will sell them for 15,000 silver each pretty easily. I would then engage in 'tip 1' of creating six card evolutions of them.
At this point it becomes hard. Actively try to sell every rare you're not using for PP. If you send out feelers constantly you can slowly gather PP. Once I would get 10ish PP I would aim for SR Nova's. They are dual utility and since you can't get SR quickly it will work well with the Black Widows as you slowly gain strength. You can also get SR human torches if you want to push pure offense but they cost more. I would then try to continually slowly gather PP by selling feeder cards/silver for them. Each time you finish an Nova/Torch, you can liquidate a Final Form Black Widow for PP.
At this point there really is only one jump and that's to SSR Ghost Rider. The only way to do this is to hunt for a strong order since you'd have an SSR deck. Then you'll need to liquidate your rewards for SR/SSR/PP that you can trade. Look for people trading down.
Your final bump would be to UR Spidey, but that should be a long way off.
At least that's how I would do it. Accompishing the UR Widow deck should happen pretty quick, after that it becomes time consuming but that's the fun of Marvel War of Heroes.